2511_Robert_Canon Game Report_Street Fighter 2 !!
Basic Information
Street Fighter II, also known as SF2, is a very popular game developed by Capcom and published by U.S . Gold in 1992, Capcom is a leading international developer and publisher of video games headquartered in Osaka, Japan, and U.S . Gold was a British video game publisher and developer from the early 1980s through the mid-1990s, producing numerous titles on a variety of 8-bit, 16-bit and 32-bit platforms. Street Fighter II is a fighting game and it contains violence.
Description
The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. Each of them has different combat style and skills, and different movement has different keyboard command to control. It is better to use their own strength or specialities to defeat their seven rivals one by one. Finally they need to also defeat the four boss characters: M. Bison, Vega, Sagat and Balrog. In this version we can not select from the boss characters, however in the later versions the boss characters are selectable players, which means we have more choices. Each character represents a certain country and has their own background and stories, and also reasons for wanting to win against the others. For example, Sagat always wants to find Ryu to revenge after Ryu defeated him in the early fightings.
Game Play
The aim of the game is basicly defeat your rival within 99 seconds. If no one is knocked out within 99 seconds then the one has more health point will win. There is a versus scene before the fight and a finish scene after the fight, and the winner is going to say something to mock loser.
After a few rounds you will have some bouns stages, if you do care about your score, these are the good chances to gain more score.
How do we control?
Guard: you can defend against your opponent's attack by moving the level backward. But you can not completely block the opponent's special attacks.
Attack: Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. Press the buttons to give some basic attacks, at meantime control your level to let your character jump or move or squat down. For special moves for different characters, here are key board command examples of Ryu and Sagat show how to make those special moves with your controler.
Throw: When you get close to your opponent you can easily throw him/her with the combination of level and button.
What makes Street Fighter II as a very good cannon game?
The very early version of Street Fighter II only has two buttons, one punch and one kick. The graphic and the music is not really good, but why it can become a very remarkable cannon game and it even became more and more popular on its later versions? The most important factors are the cool character designs, new creative fighting system and controling system. All if the later versions of Street Fighter follow these roles and styles even they have something refined such as new characters been added or new special moves or control commands. Furthermore, the later other fighting game like The King of Fighters uses the similar systems as well.
The later versions of Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out.
Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions.
The "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex. In later versions or other fighting game all used the button conbination system, because it's very convenient, we don't have to make a lot of buttons for a lot of special moves for each character.
Example: Ryu's fireball.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Unintentionally, a "bug" in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The "combo" system all fighting games would subsequently use as standard was, in fact, entirely accidental. Both of these features would be expanded upon in subsequent installments.
Summary
Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.
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