ADVANCED DOS-BOX TUTORIAL
Advanced DOSBox Tutorial
| 320×200 MCGA graphics in DOSBox | 1024×768 ET4000 graphics in DOSBox |
cd install
setup| DOSBox running Windows 3.1 with ET3000 drivers |
| DOSBox running Windows 3.1 with PVGA1A drivers |
| Shih Dao in 256 color mode with ET4000 drivers |
cd windows
setup
BASIC DOS-BOX TUTORIAL
FAQ - DOSbox 1 [basic]
Basic DOSbox tutorial (click on images to enlarge them)
Originally found here: http://www.classicdosgames.com/tutorials/dosbox.html
Many DOS games stopped working reliably when DOS was removed from Windows, starting with Windows XP. The sound could be missing, the speed could be wrong, or the game might not work at all. Windows Vista apparently doesn't play DOS games at all. Almost all DOS games play perfectly in an emulator called DOSBox, which is available for Windows, Linux, OS/2, BeOS, and Mac OS X.
For people who are used to the DOS operating system, or command line operating systems in general, DOSBox is pretty straightforward. If you're from the age of point-and-click GUIs, you may need a bit of extra help. Either way, DOSBox is easy to use, once you understand it. If, after reading this tutorial, you don't agree that DOSBox is incredibly easy to use, I'll give you your money back! Oh, right. The other great thing about DOSBox is that it's free.
Anyway, you can get DOSBox from the here, or from DOSBox's website. Download the version for your operating system and install it. If you use Windows, DOSBox will be added to your Start Menu.
Select the "noconsole" option; the standard link just opens a second window with information that you'll never need to know.
This is the part where people who aren't familiar with DOS may need some help. First, you need to know where your game is. Let's say that you have a folder on your C: drive called DOSGAMES, and a folder inside it called JETPACK. (Always replace code examples with the actual drive and folder names where your game is located.) DOSBox is going to pretend that some folder on your hard drive is really a hard drive (a virtual drive), which you accomplish by mounting the virtual drive. You can assign any letter you want, except for Z:, which is being used by DOSBox. You can even use "C:" as the name for your virtual drive, even if that's the drive where your game is. You must mount a virtual drive in order to run a game in DOSBox. From the command prompt (Z:/>), type:
mount c c:\dosgames\jetpack
Note that folder names aren't case sensitive in Windows, but may be in other operating systems. Now the folder that Jetpack is in is mounted as the C: drive. You can switch to the mounted drive by typing the name of the drive.
If you want to play another game, you can mount it to a second drive letter, or unmount the first drive with the "-u" parameter of the mount command, such as:
mount -u c
Now a new folder can be mounted as the C: drive.
Once you've switched to the virtual drive you've created, you need to run the game by typing in the name of the executable file. If you already know the filename, you can type it in now. If you don't, you can use the old DOS directory command, "dir".
Ack! Some games will have too many files. All programs have either a .exe or .com extension. Some games run a batch file (.bat) first, which might select some of the settings before it starts the game. These are the only three extensions you care about.
You can narrow your search using "wildcards". To DOS, a question mark represents any character, so if you want to find a list of files that start with "game" and end with a letter or number, you could do a search for "game?.exe". An asterisk represents any string of any length, so if you want to search for all of the files that end with .exe, search for "*.exe".
In this case there are two .exe files, but often there will only be one. JETPACK.EXE is probably the right one, so we can type in "jetpack". Because only .exe, .com and .bat files are executable, you don't have to type the .exe extension into the command line. DOS, and DOSBox, will assume that you want to run the .exe file with that name.
And now you're playing Jetpack!
If you're satisfied with the way the game is playing, you can switch to full screen mode by pressing Alt+Enter, and now you're playing just like on a real DOS computer! DOSBox will play most games perfectly using the default settings. In the beginning of the PC, there was only one type of PC, which used an Intel 8088 processor running at 4.77 MHz. Because there was only type of PC, the very first DOS games were designed to run at 4.77 MHz. If you try to run a game designed for the original IBM PC or XT on a faster computer, it might run way too fast. If a game is running too quickly, you can slow down DOSBox's virtual CPU by pressing Ctrl+F11.
Some games that were designed to run on Pentium processors may run too slowly at the default settings. If a game is running too slowly, you can speed up DOSBox's virtual CPU by pressing Ctrl+F12. This changes the "cycle count", which you can see at the top of the interface window. In this case, I've doubled the default cycle count to 6000. You may need to go well into five digits for some games.
If you're playing a game that supports SoundBlaster audio, but sound effects or music are missing, you may need to change the sound settings. Remember that weird line of numbers when you started DOSBox?
What the heck is that about? Well, in the days of DOS, "set blaster" was used to configure the sound card. These settings represent the "A"ddress, "I"nterrupt (IRQ), "D"MA channel, "H"igh DMA channel, and "T"ype. These settings are fairly standard, and many games that are advanced enough to support SoundBlaster hardware can auto-detect your sound settings. Here's an example of a setup screen that allows you to change the sound settings before running the game.
The Address is 220, which matches our "A220" setting. The 8-bit DMA Channel is 1, which matches "D1", and the 16-bit DMA Channel is 5, which matches "H5". The Interrupt is set to 5, but we're set up for "I7". This could prevent the sound from playing, or crash the game entirely. The Interrupt should be changed to 7. If you've forgotten, you can check the SoundBlaster settings from the command prompt by typing "set blaster".
Some games will only allow certain audio settings, so if you can't change the game to match your setting, you can change your settings to match what the game expects using the powerful "config" command. The "-set" parameter of the config command can be used to change a configuration setting, and the name of the setting we want to change is "sblaster". DOSBox's internal name for the "A" variable is "sbbase", "I" is "IRQ", "D" is "DMA", and "H" is "HDMA". Now we can change any of the SoundBlaster variables, one at a time, with a command like this:
config -set sblaster sbbase 220
config -set sblaster irq 7
config -set sblaster dma 1
config -set sblaster hdma 3
Besides speed and sound, there's usually only one other thing you need to change to get a game to play properly: DOS could run a number of different video modes. The oldest games used nothing more than ASCII text, but soon graphics came along. The Hercules Graphics Card allowed monochrome graphics. The Color Graphics Adapter (CGA) could display 16 colors in text mode and 4 colors in graphics mode, Enhanced Graphics Adapter (EGA) could display 16 colors at resolutions up to 640×350, and Video Graphics Array (VGA) could display 256 colors and resolutions up to 640×480. IBM also produced a computer called PCjr, and Tandy produced a computer called the TRS-80, neither of which became open standards.
These technical details are unimportant. All you need to know is that DOSBox can be run as one of five different virtual machines. "VGA" mode makes DOSBox run as a computer that has an EGA or VGA graphics card. Most games use one of these modes, so this is the default setting. "CGA" mode makes DOSBox run like a computer with CGA color graphics, and "Hercules" mode runs like a computer with Hercules monochrome graphics. "PCjr" mode makes DOSBox run like an IBM PCjr, and "Tandy" mode makes DOSBox run like a Tandy TRS-80. DOSBox usually picks the correct mode by default, but some games won't run properly unless you choose the appropriate "machine" yourself.
It's particularly important to know some of the technical details about CGA, because CGA games may play perfectly, but display the wrong colors if you play in VGA mode!
It's possible to tell DOSBox what type of machine to run as by starting DOSBox from the command line and adding "-machine=[name of machine]", but that's not a very convenient way to do it. The easiest thing is to choose "DOSBox.conf" from the DOSBox section of your Start Menu. You can prevent DOSBox from working properly if you modify or delete things in the configuration file, so don't change anything unless you know what you're doing.CGA had two standard palettes: Palette 1 (background, cyan, magenta, and light gray) and Palette 2 (background, green, red, and brown). Pharaoh's Tomb and Arctic Adventure feature the same engine and the same hero, but Pharaoh's Tomb used Palette 2 to display warm, desert colors, while Arctic Adventure used Palette 1 to display cold, arctic colors. Older versions of DOSBox defaulted to Palette 1 while in VGA mode, causing Pharaoh's Tomb to take place at the North Pole! If you didn't know that Pharaoh's Tomb was supposed to feature bright, warm colors, you would never know that anything was wrong with the emulation. It's a good idea to play it safe and use the CGA machine when playing CGA games.You can scroll down a short way, or do a search for "[dosbox]". That's where you'll find the machine variable. To make DOSBox emulate a CGA computer, change the setting to CGA. You can't change the machine once DOSBox starts, so you'll have to change this line back when you want to play VGA/SVGA games again.
The final problem that you're likely to run into is when you're running a game from a CD-ROM, or a game on your hard drive that expects to be run from a CD-ROM drive. To mount a folder or drive as a CD-ROM drive, use the "-t" parameter of the mount command. The following are the commands to mount a CD-ROM drive called D: using a CD-ROM in your computer (replace "e:\" with the actual drive name), or a folder on your C: drive, respectively.
mount d e:\ -t cdrom
mount d c:\dosgames\cdgame -t cdrom
You can also mount a virtual floppy disk by using "floppy" with the -t parameter. This simple command parameter should be good enough most of the time. If your CD-ROM game still isn't working, advanced mounting options can be found in the DOSBox readme file.
The last problem that you stand a small chance of running into relates to the version of DOS reported by DOSBox. From DOS all the way to modern Windows, typing "ver" at the command line reports the operating system version that you're running. Typing "ver /r" will also list the revision in some versions. Some programs won't run if they don't like the version of DOS that you're running. DOSBox reports DOS 5 to any program that asks, which is a problem if they were designed for DOS 6 or higher, or require a specific version of DOS other than 5. You can change what version of DOS DOSBox reports with the "set" parameter of the ver command. The format is "ver set [major version] [optional sub-version]". For example, "ver set 6" reports DOS 6, and "ver set 6 22" reports DOS 6.22.
DOSBox is so accurate at emulating DOS that it can even run operating systems that run on top of DOS! If you have a copy of Windows 3.1, you can install it while running DOSBox and play Win16 games the way they were meant to be played. Windows looks and sounds exactly the way you remember it, and you can use all of your favorite features, from Minsesweeper to the old Windows Calendar program. The Windows calculator still has that bug that Microsoft was too embarrassed to reveal (try subtracting 3.1 from 3.11). Put DOSBox into full screen mode and it's just like running Windows on an old PC!
Whichever platform you run your software on, you can save screenshots (Ctrl-F5) and record movies (Ctrl-Alt-F5 to start and stop). When you want to have complete control over the way DOSBox runs, you can learn more about the configuration file. This allows you to change the default settings to give yourself precise control over every aspect of the system being emulated, such as how much RAM DOSBox should pretend to have. The configuration file is fairly self-explanatory, so I won't explain it here. The purpose of this tutorial is to allow most people to play most games, and this is all that you need to know to accomplish that. Mounting and switching between drives, and getting the speed, sound, and video correct are the most common obstacles to playing DOS games in DOSBox. Only an advanced user needs to know more than this. To learn more about the advanced features of DOSBox, and how to configure Windows 3.1 to have sound and be able to play games that require better than VGA graphics, move on to the Advanced DOSBox Tutorial.
Congratulations on completing the Basic tutorial!
Basic DOSbox tutorial (click on images to enlarge them) Originally found here: http://www.classicdosgames.com/tutorials/dosbox.html Many DOS games stopped working reliably when DOS was removed from Windows, starting with Windows XP. The sound could be missing, the speed could be wrong, or the game might not work at all. Windows Vista apparently doesn't play DOS games at all. Almost all DOS games play perfectly in an emulator called DOSBox, which is available for Windows, Linux, OS/2, BeOS, and Mac OS X. For people who are used to the DOS operating system, or command line operating systems in general, DOSBox is pretty straightforward. If you're from the age of point-and-click GUIs, you may need a bit of extra help. Either way, DOSBox is easy to use, once you understand it. If, after reading this tutorial, you don't agree that DOSBox is incredibly easy to use, I'll give you your money back! Oh, right. The other great thing about DOSBox is that it's free. Anyway, you can get DOSBox from the here, or from DOSBox's website. Download the version for your operating system and install it. If you use Windows, DOSBox will be added to your Start Menu. Select the "noconsole" option; the standard link just opens a second window with information that you'll never need to know. This is the part where people who aren't familiar with DOS may need some help. First, you need to know where your game is. Let's say that you have a folder on your C: drive called DOSGAMES, and a folder inside it called JETPACK. (Always replace code examples with the actual drive and folder names where your game is located.) DOSBox is going to pretend that some folder on your hard drive is really a hard drive (a virtual drive), which you accomplish by mounting the virtual drive. You can assign any letter you want, except for Z:, which is being used by DOSBox. You can even use "C:" as the name for your virtual drive, even if that's the drive where your game is. You must mount a virtual drive in order to run a game in DOSBox. From the command prompt (Z:/>), type:
Note that folder names aren't case sensitive in Windows, but may be in other operating systems. Now the folder that Jetpack is in is mounted as the C: drive. You can switch to the mounted drive by typing the name of the drive. If you want to play another game, you can mount it to a second drive letter, or unmount the first drive with the "-u" parameter of the mount command, such as:
Now a new folder can be mounted as the C: drive. Once you've switched to the virtual drive you've created, you need to run the game by typing in the name of the executable file. If you already know the filename, you can type it in now. If you don't, you can use the old DOS directory command, "dir". Ack! Some games will have too many files. All programs have either a .exe or .com extension. Some games run a batch file (.bat) first, which might select some of the settings before it starts the game. These are the only three extensions you care about. You can narrow your search using "wildcards". To DOS, a question mark represents any character, so if you want to find a list of files that start with "game" and end with a letter or number, you could do a search for "game?.exe". An asterisk represents any string of any length, so if you want to search for all of the files that end with .exe, search for "*.exe". In this case there are two .exe files, but often there will only be one. JETPACK.EXE is probably the right one, so we can type in "jetpack". Because only .exe, .com and .bat files are executable, you don't have to type the .exe extension into the command line. DOS, and DOSBox, will assume that you want to run the .exe file with that name. And now you're playing Jetpack! If you're satisfied with the way the game is playing, you can switch to full screen mode by pressing Alt+Enter, and now you're playing just like on a real DOS computer! DOSBox will play most games perfectly using the default settings. In the beginning of the PC, there was only one type of PC, which used an Intel 8088 processor running at 4.77 MHz. Because there was only type of PC, the very first DOS games were designed to run at 4.77 MHz. If you try to run a game designed for the original IBM PC or XT on a faster computer, it might run way too fast. If a game is running too quickly, you can slow down DOSBox's virtual CPU by pressing Ctrl+F11. Some games that were designed to run on Pentium processors may run too slowly at the default settings. If a game is running too slowly, you can speed up DOSBox's virtual CPU by pressing Ctrl+F12. This changes the "cycle count", which you can see at the top of the interface window. In this case, I've doubled the default cycle count to 6000. You may need to go well into five digits for some games. If you're playing a game that supports SoundBlaster audio, but sound effects or music are missing, you may need to change the sound settings. Remember that weird line of numbers when you started DOSBox? What the heck is that about? Well, in the days of DOS, "set blaster" was used to configure the sound card. These settings represent the "A"ddress, "I"nterrupt (IRQ), "D"MA channel, "H"igh DMA channel, and "T"ype. These settings are fairly standard, and many games that are advanced enough to support SoundBlaster hardware can auto-detect your sound settings. Here's an example of a setup screen that allows you to change the sound settings before running the game. The Address is 220, which matches our "A220" setting. The 8-bit DMA Channel is 1, which matches "D1", and the 16-bit DMA Channel is 5, which matches "H5". The Interrupt is set to 5, but we're set up for "I7". This could prevent the sound from playing, or crash the game entirely. The Interrupt should be changed to 7. If you've forgotten, you can check the SoundBlaster settings from the command prompt by typing "set blaster". Some games will only allow certain audio settings, so if you can't change the game to match your setting, you can change your settings to match what the game expects using the powerful "config" command. The "-set" parameter of the config command can be used to change a configuration setting, and the name of the setting we want to change is "sblaster". DOSBox's internal name for the "A" variable is "sbbase", "I" is "IRQ", "D" is "DMA", and "H" is "HDMA". Now we can change any of the SoundBlaster variables, one at a time, with a command like this:
Besides speed and sound, there's usually only one other thing you need to change to get a game to play properly: DOS could run a number of different video modes. The oldest games used nothing more than ASCII text, but soon graphics came along. The Hercules Graphics Card allowed monochrome graphics. The Color Graphics Adapter (CGA) could display 16 colors in text mode and 4 colors in graphics mode, Enhanced Graphics Adapter (EGA) could display 16 colors at resolutions up to 640×350, and Video Graphics Array (VGA) could display 256 colors and resolutions up to 640×480. IBM also produced a computer called PCjr, and Tandy produced a computer called the TRS-80, neither of which became open standards. These technical details are unimportant. All you need to know is that DOSBox can be run as one of five different virtual machines. "VGA" mode makes DOSBox run as a computer that has an EGA or VGA graphics card. Most games use one of these modes, so this is the default setting. "CGA" mode makes DOSBox run like a computer with CGA color graphics, and "Hercules" mode runs like a computer with Hercules monochrome graphics. "PCjr" mode makes DOSBox run like an IBM PCjr, and "Tandy" mode makes DOSBox run like a Tandy TRS-80. DOSBox usually picks the correct mode by default, but some games won't run properly unless you choose the appropriate "machine" yourself. It's particularly important to know some of the technical details about CGA, because CGA games may play perfectly, but display the wrong colors if you play in VGA mode! It's possible to tell DOSBox what type of machine to run as by starting DOSBox from the command line and adding "-machine=[name of machine]", but that's not a very convenient way to do it. The easiest thing is to choose "DOSBox.conf" from the DOSBox section of your Start Menu. You can prevent DOSBox from working properly if you modify or delete things in the configuration file, so don't change anything unless you know what you're doing.CGA had two standard palettes: Palette 1 (background, cyan, magenta, and light gray) and Palette 2 (background, green, red, and brown). Pharaoh's Tomb and Arctic Adventure feature the same engine and the same hero, but Pharaoh's Tomb used Palette 2 to display warm, desert colors, while Arctic Adventure used Palette 1 to display cold, arctic colors. Older versions of DOSBox defaulted to Palette 1 while in VGA mode, causing Pharaoh's Tomb to take place at the North Pole! If you didn't know that Pharaoh's Tomb was supposed to feature bright, warm colors, you would never know that anything was wrong with the emulation. It's a good idea to play it safe and use the CGA machine when playing CGA games. You can scroll down a short way, or do a search for "[dosbox]". That's where you'll find the machine variable. To make DOSBox emulate a CGA computer, change the setting to CGA. You can't change the machine once DOSBox starts, so you'll have to change this line back when you want to play VGA/SVGA games again. The final problem that you're likely to run into is when you're running a game from a CD-ROM, or a game on your hard drive that expects to be run from a CD-ROM drive. To mount a folder or drive as a CD-ROM drive, use the "-t" parameter of the mount command. The following are the commands to mount a CD-ROM drive called D: using a CD-ROM in your computer (replace "e:\" with the actual drive name), or a folder on your C: drive, respectively.
You can also mount a virtual floppy disk by using "floppy" with the -t parameter. This simple command parameter should be good enough most of the time. If your CD-ROM game still isn't working, advanced mounting options can be found in the DOSBox readme file. The last problem that you stand a small chance of running into relates to the version of DOS reported by DOSBox. From DOS all the way to modern Windows, typing "ver" at the command line reports the operating system version that you're running. Typing "ver /r" will also list the revision in some versions. Some programs won't run if they don't like the version of DOS that you're running. DOSBox reports DOS 5 to any program that asks, which is a problem if they were designed for DOS 6 or higher, or require a specific version of DOS other than 5. You can change what version of DOS DOSBox reports with the "set" parameter of the ver command. The format is "ver set [major version] [optional sub-version]". For example, "ver set 6" reports DOS 6, and "ver set 6 22" reports DOS 6.22. DOSBox is so accurate at emulating DOS that it can even run operating systems that run on top of DOS! If you have a copy of Windows 3.1, you can install it while running DOSBox and play Win16 games the way they were meant to be played. Windows looks and sounds exactly the way you remember it, and you can use all of your favorite features, from Minsesweeper to the old Windows Calendar program. The Windows calculator still has that bug that Microsoft was too embarrassed to reveal (try subtracting 3.1 from 3.11). Put DOSBox into full screen mode and it's just like running Windows on an old PC! Whichever platform you run your software on, you can save screenshots (Ctrl-F5) and record movies (Ctrl-Alt-F5 to start and stop). When you want to have complete control over the way DOSBox runs, you can learn more about the configuration file. This allows you to change the default settings to give yourself precise control over every aspect of the system being emulated, such as how much RAM DOSBox should pretend to have. The configuration file is fairly self-explanatory, so I won't explain it here. The purpose of this tutorial is to allow most people to play most games, and this is all that you need to know to accomplish that. Mounting and switching between drives, and getting the speed, sound, and video correct are the most common obstacles to playing DOS games in DOSBox. Only an advanced user needs to know more than this. To learn more about the advanced features of DOSBox, and how to configure Windows 3.1 to have sound and be able to play games that require better than VGA graphics, move on to the Advanced DOSBox Tutorial. Congratulations on completing the Basic tutorial! |
My future Canon Game Report -- John
By Next 2 Generation
The link below link to my blog
http://1739john.blogspot.com/2010/06/my-future-canon-game-report.html
FUTURE CANON GAME REPORT Steve 596




This the link to my future canon game report
2718 Po Shen
Paul's future canon game report
thx
Cannon Game 2290 Kylin



Recently, I have played quite a few popular games. I have to say most of them are quite incredible. However, the one I would like to pick is Mirror’s Edge. There are dozens of factors respecting it attracting me. I suppose if you were going to play this game, you would really enjoy playing time. When EA digital Illusions CE announced it would be developed, I was always expecting it would be classic one. Actually, it does. Now, let me introduce this amazing game-------Mirror’s Edge.
Background
Mirror's Edge is a single-player first person action-adventure video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. In November2008, it is first released for Xbox and PlayStation 3. After three mouths, it is imported Personal Computer. It supports Windows System, however; it also could be played in Mac Computer. This game is powered by Unreal Engine 3. This engine is very preeminence. A lot of games choose this engine.
This game has been made by EA Digital Illusions CE, a Swedish Video Developer, which is one part of Electronic Arts. One famous game made by it is Battlefield, now Mirror’s Edge is as well. This group was started by four persons. In 1994, this company moved to Gothenburg until 2005 the office was merged with the ex-Refraction Game office in Stockholm. The company registered in 1998. When the Battlefield released, it become very famous. The total value of the company was estimated at approximately USD$55 million in 2004. During 2000-2001, it bought some other video game groups. When time goes to November 2004, Electronic Arts declared it tend to purchase this company’s shares. On 2nd October 2006, it was bought by EA and renamed EA Digital Illusions CE. At this moment, I would like to introduce Electronic Arts.
Obviously, it is an outstanding video game corporation. It is an international, marketer, publisher and distributor of video games. Trip Hawkins found it on 28th May1982, at initial stage, it design video game for home computer. In the later 1900s, it grew via a successful game developer. Presently, its most successful game products are sport games. Now, EA has become a huge corporation through buying many small video game studios and corporation with other partners. EA Digital Illusions CE is one part in this company.
Actually, I assume it is known to all, a product which would be released by a good company should not be bad. I would like to mention that associating with the type of Mirror’s Edge, this game is quite suitable to be made by this company. Electronic Arts is famous of its sports game, so the actions is very cool in this game and Battlefields are EA Digital Illusions CE’s most famous games; consequently, shooting or fighting is their advantage.
The background system is Unreal Engine 3. It is a game engine developed by Epic Games. This engine is released in1998. At the first time, it is used for first-person shooting game. There are three visions about this engine, vision 1, vision 2 and vision 3. For this game, it is used vision 3. Its core code is written by C++. It supports many different systems, such as Windows, Mac OS and Linux. Vision 1 is released in 1998, and then transfer product is published vision 2. Obviously, vision 3 is an evolution. It designed for Direct X, Xbox and PlayStation. Its render supports many advance technique and it could be run in Mac computer and Iphone.
Statistics
When it has just been released, it becomes very hot game.
Platform PS3 Xbox 360 PC IPod Lead role Faith
Senior Producer Owen O'Brien Writer Rhianna Pratchett
Rating Teen (ESRB) / 16+ (PEGI) Game Engine Unreal 3
Price US$10 Classic Vision Price US$129
At the first week, in Europe, it only sold around 60 thousand copies, far less than the expectation value of Electronic Arts. However, after several mouths, it sold more than 100 thousand copies around the world. According to official survey, a new player could finished this game in 36 hours and a skilled played is able to finished this game in 15 hours. Majority players deem it is a cool game and some players figure it is an amazing game but with several problems.
Award
Game Critics Awards: E3 2008 Best Original Game
IGN.com E3 2008 Best Action Game
Game Spot E3 2008 Best Action Game
Game Pro's Best of E3 2008 Gold
Game Trailers’ Best of E3 2008: Best New Franchise
Game Spy’s Top 10 Games of E3 2008
UGO's E3 2008: Best Action Adventure Game
GC 2008 Best Xbox 360 Game
Nordic Game Awards 2009: Best Artistic Achievement
Nordic Game Awards 2009: Best Nordic Game
Requirements
For Xbox360 and PlayStation, there are no special requirements, only need some room for it. About 10MB in Xbox360 is required; meanwhile, 550MB is asked if used PlayStation 3.
If this game runs in computer, there was a basic requirements list.
Supported OS: Microsoft Windows XP SP2, Vista or Win 7
Processor: 3.0 GHz or faster
Memory: 1 GB RAM or more
Graphics: Microsoft DirectX 9.0c compatible video card
Video card must have 256 MB or more (NVIDIA GeForce 6800 or better)
Hard Drive: 8 GB free space
Sound: DirectX 9.0c compatible sound card
Story
An Asia girl Faith is a thief. One day she want to steal something from an apartment; unfortunately, she be arrested by Mercury. He assumes she is an adoptable person to be a runner, so he trains her. The duty for she is to send some messages to other people, because government oversees all folks’ life. Her older sister is a police officer. One day, she is taken to somewhere Faith did not know. Faith wants to take her sister back; the only way is to take over the truth. She starts her plan to save her sister. One day, she catches a person who knows something. When he will tell something to Faith, he is killed. Faith has to find the murderer. Finally, she catch her, one of group of runner, but cops and securities comes. She leaves and she wants to save her sister personally. Mercury changed the route of police car where Faith’s Sister Kate in it. But police attack runner’s base. Mercury tells Faith where Kate is taking. After a stimulating fighting, she save Kate.
Graphics
This story happens in a nameless city. The whole city seems very clean. There is tons of glass. Glisten in this game is quite strong. All of factors shock players while they have just played this game. The scene appears extraordinary gorgeous. This graphic style shows us this city is exceedingly prosperous. Everything makes you feel unbelievable and pleasure.
Unreal 3 is used for powering this game. One important thing I would like to mention is a powerful plugging is used in this game Beast. The reactive light becomes quite perfect. If an object was lighted very strongly, its own colour would be projected to other things around it. Beast plugging does not allow GPU changing Illumination and contrast automatically that makes quality of graphic better. PC vision adds PhysX physical engine, it bring some more cool effects, such as glass light, particle system and fog. The colour in this game is very bright and vivid. There almost do not have any words in the screen, it keeps screen seems clean and makes quality of images does not become lower. During different grounds, there is 2D animation that seems beautiful.
GamePlay
For a long time, there is no amazing FPS game. Now, Mirror’s Edge would be an classic one.
This game wants to bring cool first person feeling to all players. For achieving this goal, Faith is designed as a prompt role; meanwhile, the camera is very close to this character. Her legs, arms and torso are quite prominent, at the same time; everything is able to affect her actions. For example, visibility is one of those elements which would reduce or increase the speed of Faith. If Faith jumps a long distance, she would stop for a while. All of these elements brings players realistic feeling about first person adventure. Momentum is this game is quiet important. Players should try to preserve it, because sometimes your enemies would follow you tightly. If players could not keep momentum, the game would be ended for Faith would be killed. Compare with other similar adventure game, it gives players unique experience. Another asset is worthy to be mentioned is puzzle in this game. It is not math puzzle or jigsaw puzzle; it is exceedingly cleaver idea testing players combining several tools to be a chain for achieving target. It is very exciting and interesting, because you have short time to finish that; or you would be killed. There are dozens of police officers following Faith. Players should control Faith run and hide; simultaneously, solve this problem in order to approach destination. How cool is it! What is more, weapon could not be hold in this game, although it could be used to finish off heaps of enemies, when the bullet runs out, it would be discarded automatically. This reason for making this trait is that designers desire to let players taste realistic first person view. If guns are allowed, most persons would choose kill enemies from a long distance. It would reduce feeling regarding actual first person view and charming of this game. However, weapon could be used until cartridge clip is empty. I believe that carrying weapons would decrease speed and it would be designed as an obstacle while there are no bullets.
It is known to all, Assassin Creed or Prince of Persia is another quite hot action adventure game, but they use third person view. However, taking them as references is a not bad idea. In third person view, all actions of whole body would be displayed distinctly since using this view. In prince of Persia, a wise and brave prince imagination is built. But the prince is only having some actions in that game. Nonetheless, Mirror’s Edge would give audiences another taste. There are wild rang of actions could be made by Faith. It seems unbelievable. If Prince of Persia looks like Arabian Nights, Mirror’s Edge seems living vivid life. In first one, camera using is quite normal, it is just be set follow the character. Nonetheless, in Mirror’s Edge the camera is not just follow her, it is set very close to this role; it would bring real uptight sense to players. It is an amazing inexpressible feeling about this game. In Prince of Persia, Prince is Persia, although there are a large number of puzzle games, those are traditional and classical. In comparison with Mirror’s Edge, I assume puzzles in the last game seems cool and real. Players would use their brain to solve some problems in real life. What an interesting idea! Although all puzzles in Prince of Persia appear extraordinary cool, thinking for a while, you would find they are meaningless and insipid in real life. The main weapon for the prince is blade in game world. It is suitable for statues of our prince, but it still normal and dull. Short distance camera view and bare-handed wrestle in Mirror’s Edge would bring players incredible feeling. It is entirely new one.
The song of this game is “Still Alive”. It is famous one. The background music makes players exciting. Sound in each game become very significant nowadays. Most taste experience comes from voice. So make cool sound for game is significant. This game does.
Female character Faith is a successful character. She is an Asian. Black short shirt, loose white trousers and red shoes make this individual seems extraordinary fashion. The one piece for this character is the sign on her right eye which comes from logo of this game gives me deep impression.
Feature
In this game, there is a special movement called reaction time. It seems like bullet time. If it is activated, time would become slow. You have more time to think what the next step is.
The controller in this game is simple, just using keyboard and mouse. For example, up is for jumping, running or climbing, down is for sliding, rolling or crouching. That is not easy. But you would get it quickly, if you exercise.
Graphic in this game is quite cool.
Effect
There are three cool effects I would like to talk about.
The fist one is red hint I called. When the role approach something useful, it would turn to be red for remind players using this thing. That is very useful effect for a new player. Take me as an example, when I first saw this effect, I assume it is something will be exploded. But, when I find it is a hint, I think it must be useful.
The next one is the effect of particle system. Fog and glisten are two crucial factors should be taken account when you would like to make a decision concerning how to make the next action. Fog in this game seems very true, even you can hind in it and the glisten is cool as well, but glisten sometimes help players ,something not. These two effects make this game truer and more interesting.
Different colors sides flashing is the next effect I would like to talk. When you unable to use special movement bullet time or you are in danger, the screen sides would become red. If you are allowed to use special movement again, the screen sides become light blue. That is an important hint, because it would save your life, when you saw it, try to hind or ran to somewhere for save your life.
Ramification
Several song set are made and sold.
The comic is also sells well. The final chapter is released.
2D online game is published.
Sequel
At the end of this game, Kate is declared as a criminal as well as Faith, so it must have sequel. Actually, EA says this game have three parts. This is the first one. The following works is starting. This end of the game is quite interesting. It has told us that there must have the next game. Why it seems so confident? In my view, it should, because it does quiet cool.
Influence
EA Digital Illusions receives all positive reviews in this game. It gives all players an outstanding game. That is quite cool. You know, if you mix some elements into a new game that is not tough. Nonetheless, when a group would like to mix all advantages into a cool future canon game that means too much. Plenty of factors should be taken account of. Even some of brilliant merits which are not suiting this game style could not be joined. Quite a few of features which are too much shine could not be joined. But EA did a good job. All the cool elements in this amazing game seem mixed perfectly. It never gives audiences some bad feeling regarding this game; at least, I reckon that.
This game brings all players a totally different feeling regarding action adventure game. One question, I would like to ask. Why other action game I did not suppose it would be canon game in the near future, such as prince of Persia, Assassin Creed, and NBA. All of them show players unbelievable experience concerning actions in game. The wherefore is in Mirror’s Edge, the strong true living feeling of action from first person view. That feeling is unique. You could not stop thinking you were in the game. The mission is not in the game; it is just in front of your eyes. How cool is it! Have you got this sense from the other games? No, I assume this is the true first person view game which would make me gain this incredible feeling.
It helps EA acquire heaps of experience about First Person View game. As you can image, most well known action game which has been made by EA is third person view. But EA would have abundant experience about first person view game. Obviously, I could image that several first person view game would be released by EA later. Actually, for this game, it has sequel. In my view, Mirror’s Edge would be a kind of standard which a lot of games might follow. The actions, the view, the image style. All of those would be classical.
After the bright colored Mirror’s Edge released, Battlefield is also used bright colour. What I think about the colour in this game is beautiful and gorgeous. You would see all the images in this game looks peaceful and pretty. It let me feel comfortable. Most of time, when I playing this game, I was really enjoy this environment. Virtually, it would be a emblem of any modern city, because it tells us a true story to some extended. I think a game might not just give players fun, although it sounds the first important features a game would have and it is true. For my part, a game is also might tell players some true stories. It would give players some other experience respecting true life in other places. That should be cool. As what I have said, it bring unbelievable living experience concerning playing this game which would fairly and quickly established players’ confident.
Phys X Physical Engine is also shows its power. This engine gives this game an incredible true living environment which others games are unable to compare with this game. The dust, fog and sunshine, even the wind I could feel though watching some tiny stuffs in the street. I deem it would be very cool. When I first saw those specifics, I was shocked, because I presumed there is some enemies there. Actually, it is just wind. I do not indicate each game which makes some cool images would be classical. Nevertheless, this one makes stunning true.
Non-linear game it is. Although the storyline could not be altered, players are allowed taking quite a few other inspired measures to achieve the goal concerning each scene. That would be cool, because when players pass all scenes, they would play it again for trying different solutions. That implies this game attract players to play this game more than one time.
Thank you!










