THE WALL:

Monkey Island Retrospective - Part 1: The Beginning

ZZPosted by mylesblasonato on Friday, July 30, 2010 , under , , , | comments (5)




TSoMI Intro
                          
Ahoy there me 'hearties!! Come join me with a bottle of rum as I tell you the tale of a young salty sea dog who became one of the most recognised scallywags in video game history.

Image by the point and click legend, Steve Purcell
It all started in 1990 when young Ron Gilbert came up with idea for The Secret of Monkey Island by gaining inspiration from Disneyland's Pirates of the Caribbean ride and a book written by Tim Power entitled On Strangers Tides. In an article on Scummbar.com Gilbert said

"The ride keeps you moving through the adventure, but I've always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships. So with The Secret of Monkey Island I wanted to create a game that had the same flavor, but where you could step off the boat and enter that whole storybook world."

With the power of the Gilbert co-created SCUMM engine, his vision became a reality. The fifth game to use the SCUMM engine. References to the Disneyland ride were also made from within the game. Tim Schafer, founder of Double Fine Studios, and Dave Grossman, founder of TellTale Games, co-created the game with Gilbert, helping mostly with the games dialogue which was originally supposed to be a serious story but later turned into a comedy after Schafer and Grossman used humorous placeholder dialogue which Gilbert read and liked.

Image by Designersnotebook.com
The ideas for The Secret of Monkey Island were conceived through short stories that Gilbert wrote which contained content about ghosts which is an integral part of the story of the game. When Gilbert finished writing these stories he would hand them over to Schafer and Grossman to put into the game.
The game was finished first with placeholders for everything. No graphics, fake dialogue and no audio.
It is said that due to the game being behind schedule, other members of LucasFilm were asked to create game boxes for the games initial release.

Image by Collection.maruska.cz
Few versions of the Secret of Monkey Island exist. These include versions for the PC, Amiga and most recently the PS3, XBOX 360, iPhone and iPad via the Secret of Monkey Island Special Edition remake. The remake includes full HD graphics, full voice and updated UI.

Image by Steve Purcell
Image by Blogcdn.com
The story of TSoMI is simple yet highly entertaining due to it's fantastic humour. Guybrush Threepwood is a wanna be pirate who washes up on the shores of Melee Island only to see the near blind Watchman standing in front of him. The opening lines of the game are also some of the most memorable when Guybrush says:

"My name's Guybrush Threepwood, and I want to be a pirate!"

The Watchman lets Guybrush know where he can go to become a pirate and from here Guybrush goes through a crazy journey that sees him undergoing the "Three Trials" of becoming a pirate, falling in love with the governor Elaine Marley and defeating an undead ghost pirate Le'Chuck with the help of a voodoo lady and a rubber chicken with a pulley in the middle.

Needless to say, the plot isn't a complex piece of storytelling but the journey Guybrush undergoes, the characters he meets and the situations he is faced with make it a storytelling experience that nobody should miss.

Image by Blogcdn.com 
The gameplay in TSoMI (The Secret of Monkey Island) is traditional to point and click adventure games. The player can perform several actions on people, the environment and objects by clicking on a command and then clicking on a target. For example the player can click on the "Talk to" command and then on a pirate to talk to him.

Image by Distantcreations.com
The primary objective is to use these commands to solve logical puzzles which on completion will progress the story of the game. For example, in the following image the only way to get past the troll is to give him the fish from your inventory. This is one of the easier puzzles.

Image by ScummVM.org
The inventory is also an important part in any adventure game. It's a core component that not only provides a place to store items you find throughout the game but also as a tool to use for puzzles. For instance you might have a stick and a rope in your inventory, if the player combines them together you can create a fishing rod. These types of puzzles exist in TSoMI.

Another important feature in TSoMI is the dialogue system. Guybrush is able to talk to other characters in the game and when he does, dialogue options will appear allowing the player to select what line of dialogue they would like Guybrush to say.

Image by ScummVM.org
The puzzles in TSoMI are fantastic for the most part even if they are a little hard given todays standards however this issue is addressed in the remake which we will look at in another part. The puzzles require Guybrush to do many crazy tasks like finding a way to obtain a giant cotton bud, because it's the key to a door in a secret location, which has a monkey ear for a lock, or creating a secret recipe, that Guybrush finds, hidden, on an old ship, which is used to create a substance that can be used with a cannon to blast him onto the secret shores of Monkey Island.

Image by Gamesradar.com
As you can see from the screenshots, the graphics are outdated by todays standards but it was one of the best looking games out at the time which made TSoMI a visual masterpiece. The art style was created by Steve Purcell and has remained a trademark of his throughout all of his games. He adds a certain quality to the game that gives a unique hybrid between cartoony and realistic. The graphics are all hand drawn digitally after being drawn on paper first and scanned into a PC for the conversion. The pixelated nature of the art however gave way to one of the most complained problem of adventure games which is called "Pixel Hunting" which has the player hunting for small objects that were hard to see because they were easily blended in with the environment due to low pixel count. Never the less, the retro art in TSoMI is some of the best retro art you will lay your eyes upon making it a joy to look at even after 20 years.

Image by Pirates-privateers.com
The audio in TSoMI is phenomenal and is still regarded today to be one of the greatest video game soundtracks in the history of video games only to be surpassed by it's sequel in Monkey Island 2 due to the Micheal Land created iMUSE system which he created due to feeling restricted when composing for The Secret of Monkey Island, even though it's still one of the most beloved soundtracks in gaming. The soundtrack has a Caribbean feel to it which was different at the time. The main theme is still one of the most recognised in gaming.


The Secret of Monkey Island is regarded as one of the best games ever made for a reason. The blending of storytelling, gameplay, art and audio create an experience that is immersive, compelling, hilarious and satisfying which are all the qualities of a great game. A true masterpiece of gaming. 

If you think THIS game is as good as it gets then you should stay tuned for part 2 where we will look at the game that not only surpasses this one but is also arguable the greatest adventure game ever made and is the staple for every adventure game that came after it. The sequel to The Secret of Monkey Island, Monkey Island 2: Le Chuck's Revenge.

TBC
Written by Myles Blasonato

I couldnt find the download of Myst

ZZPosted by Anonymous on Thursday, July 29, 2010 , under , | comments (0)



As the title said....

ADVANCED DOS-BOX TUTORIAL

ZZPosted by Hellray on , under | comments (0)



Advanced DOSBox Tutorial

YEP! Missing images...don't worry...I'll fix that soon...


In the Basic DOSBox Tutorial you learned how to use DOSBox, and how to customize it to play games that don't run, or run incorrectly, with the default settings. This involved increasing or decreasing the emulation speed, changing the graphics mode or the type of PC being emulated, changing the SoundBlaster settings, and mounting a drive as a CD-ROM or floppy drive. These are all relatively simple to do, and allow the vast majority of DOS and Win16 games to be played.
Some games, however, require proprietary Super VGA graphics chipsets that may not be supported by DOSBox's default settings. Switching graphics modes, getting Windows 3.1 to use DOSBox's SoundBlaster emulation, and installing drivers to allow 256 or more colors are too advanced for a tutorial for beginners. You must be familiar with the Basic tutorial in order to follow these instructions. It's time to learn how to use DOSBox to play games with advanced graphics, and how to configure Windows 3.1 to play any game. We'll start by changing graphics modes, but first, a brief explanation of why we need to.
Originally, all PC graphics modes were standardized, usually by IBM. Any game or operating system can support EGA or VGA graphics cards by writing support for a single standard, and any graphics card that supports that graphics mode will be supported. After VGA, IBM tried to make 8514/a the new graphics standard. It supported a 1024×768 resolution with 256 at 43.5 Hz interlaced (meaning that odd and even lines were drawn on alternate frames), and 640×480 with 256 colors at 60 Hz non-interlaced (or progressive, meaning that the entire screen is drawn every frame). For one reason or another, the standard didn't catch on, and soon there were dozens of incompatible graphics chipsets that claimed "Super VGA graphics". Common resolutions were 600×480, 800×600, and 1024×768, and common color depths were 16, 256, 32K, 64K, and 16M colors. How many of these modes were available largely depended on how much video RAM a graphics card had.
DOSBox supports Super VGA graphics, and will run the standard "Super VGA (800x600, 16 colors)" mode in Windows 3.1 with the default settings. DOSBox 0.73 adds support for some of the most popular SVGA chipsets of this era. At present, it supports early graphics cards from S3 Graphics, the Tseng Labs ET3000 and ET4000, and the Paradise PVGA1A. An emulator exists that allows ET4000 graphics cards to run 8514/a software, which is great because DOSBox doesn't emulate the 8514 graphics mode yet. We'll go through using each of these modes in DOS and Windows.
DOSBox has a plain text configuration file called dosbox.conf. You can open it in your default text editor by finding DOSBox in your Start Menu, going into the Configuration menu and clicking on "Edit Configuration".
The DOSBox configuration file
Configuration options are arranged into groups. The [dosbox] group has a setting called "machine", which allows you to choose what graphics standard you want to emulate. S3 emulation is selected by default. Since SVGA graphics cards are backwards compatible with earlier standards, it's safe to leave this on even if you're playing non-SVGA games.
MoraffWare was one of the first companies to add Super VGA graphics modes to their games. Let's take the example of Moraff's Escapade. Many MoraffWare games start with a setup screen that asks you to select a graphics mode. Escapade just includes five executable files, named ESCMONO, ESCMCGA, ESCAHEAD, ESCTRID, and ESCTSENG. The readme file explains that these are for monochrome VGA, MCGA, Ahead Systems 1 MB, Trident 1 MB, and Tseng Labs 1 MB cards. MCGA was an IBM 320×200 with 256 colors graphics mode that became part of the VGA standard. The major difference is that VGA was capable of 640×480 resolution with 16 colors, but most games use the MCGA mode to make more colorful graphics with the 256 color mode. The Ahead, Trident and Tseng Labs modes are all 1024×768 in 256 colors, which means that they have roughly four times the vertical and horizontal resolution of MCGA (16 times as many pixels!), and still with 256 colors! DOSBox's default settings limit your options to monochrome VGA or MCGA graphics.
The only chipset that DOSBox currently supports from that list is the Tseng Labs card, so set machine to "ET4000". Here's a side-by-side comparison of the two video modes. You'll have to click on the Tseng Labs version to see the whole screenshot because it's so huge!
ESCMCGA screenshotESCTSENG screenshot
320×200 MCGA graphics in DOSBox1024×768 ET4000 graphics in DOSBox
Okay, so maybe Moraff's Escapade still looks pretty lousy at Super VGA resolutions, but it looks better than the VGA mode. Escapade happens to support both VGA and SVGA resolutions, and now you can see what you've been missing if you've just been using the default settings in DOSBox!
For playing DOS games, it's just this easy. Playing games in Windows 3.1 is a bit more complicated.
First of all, let's be clear on this point: DOSBox is a DOS emulator. It doesn't emulate Windows 3.1, so you'll need a copy of Windows between Windows 1.0 and 3.11 if you want to run Win16 games in DOSBox. The steps below detail the fastest and easiest way to run Windows 3.1 in DOSBox.
Take your Windows installation disks and copy all of the data into a folder on your hard drive. For the purposes of this tutorial, let's call this folder INSTALL. Installation within DOSBox will be much faster this way, and you'll be able to make changes to your Windows setup without having to get your floppy disks when Windows asks for them.
Windows expects to be run from a folder, named WINDOWS by default. It will not run properly if you mount the Windows folder in DOSBox. Instead, create a folder for all of your Windows games — let's call it WINGAMES. Put the folder with the files from your Windows installation disks in WINGAMES, and mount C:\WINGAMES as the C: drive. Navigate to your installation directory by typing:
cd install
setup
Installing Windows in DOSBox
Installation occurs in just a few seconds, since it's installing from the hard drive instead of floppy disks. Of course, you had to copy all of the data off of the floppy disks before, but you'll save a lot of time whenever you reinstall Windows in the future, or when Windows prompts you for one of the installation disks.
Once installation is complete, everything should look like this.
Running Windows for the first time
For some reason, my mouse never works when installation is complete. Don't worry about that. You can exit Windows by pressing Alt+F to access the File menu, and press X or navigate to Exit Windows with the arrow keys. Always shutdown Windows properly to be sure that your changes are saved.
Close DOSBox and start it up again. When you told Windows to install to C:\WINDOWS, it was installed to C:\WINGAMES\WINDOWS (this happens automatically if you choose Express Install). Since WINGAMES will always be mounted as C:\, you'll run windows by changing directory to the WINDOWS folder and typing "WIN".
About to start Windows
Now everything you need, from Windows itself to the installation disks to your library of games, are all in a neat little package in your WINGAMES folder. Whenever Windows asks you to insert one of your installations disks, direct it to look for the files at C:\INSTALL. All of your games should be in folders within WINGAMES, so you can add programs by directing Windows to look for them in folders within the root directory (C:\).
Remember, you must mount WINGAMES as the C: drive, not WINGAMES\WINDOWS, otherwise Windows will not be able to find any of the program groups.
Okay, so you logged back into Windows. Did Windows greet you with a musical welcome? No? That's because it doesn't know that you have a sound card! You can add a Sound Blaster 1.5 by going into the Control Panel and selecting Drivers, but you probably won't have MIDI support if you do. To get complete audio support in Windows, including MIDI, you should install the Sound Blaster installer from the Drivers section.
Unzip the Sound Blaster drivers into a folder like WINGAMES\SB16 and navigate to the folder in DOSBox. Run INSTALL.EXE.
Setting up the sound card
By default, there is no path to Windows, so use the arrow keys to select "Microsoft Windows 3.1 path" and type in "C:\WINDOWS".
Selecting the correct IRQ
When you get to the screen that lets you select the sound settings, the IRQ will be set to 5 by default. The DOSBox default is 7, so use the arrow keys to highlight "Interrupt Setting" and change it to 7.
Other than those two changes, you can press Enter on every screen and the installer will set everything up for you. The next time you run Windows, you'll have full Sound Blaster sound!
You can configure Windows any way you want, from the wallpaper to the screensaver, and start adding games to your Games group. Windows looks and sounds exactly the way you remember it, and you can use all of your favorite features, from Minsesweeper to the old Windows Calendar program. The Windows calculator still has that bug that Microsoft was too embarrassed to reveal (try subtracting 3.1 from 3.11). Put DOSBox into full screen mode and it's just like running Windows on an old PC!
DOSBox running Windows 3.1
Most early Windows games only expected you to have VGA graphics, so this might be as much as you need to know. Later on, games and multimedia applications started to require higher resolutions and color depth. QuickTime came along and allowed full motion video clips to be added to games and encyclopedias on CD-ROM (remember how to mount a CD-ROM from the Basic Tutorial?). You're in high resolution VGA mode right now, which is 640×480 with 16 colors. Games are going to start demanding 256 or even 65 536 colors, which is where things start to get really advanced. Regular DOSBox will let you select Super VGA (800×600 with 16 colors), but we're going to need Daum Cafe's DOSBox to use the Multiple SVGA chipset patch, and then (unlike DOS games) we're going to have to install Windows drivers.
To change the display settings, go to the Main program group and select Windows Setup. Hit Options, then Change System Settings. When you activate the dropdown menu for Display you'll notice that, with the exception of Video 7, none of the options allows high resolutions or color depths. At the bottom of the list is an option to add a new display mode, which requires drivers from the graphics card's manufacturer. This is why people hated Windows. Absolutely everything needed a driver!
Changing the display mode in Windows 3.1
Okay, so which graphics cards can we emulate again? The Multiple SVGA chipset patch can emulate an S3, Tseng Labs ET3000 or ET4000, or a Paradise PVGA1A. It doesn't really matter which one you choose, as long as you have Windows drivers for one of them. If you ever owned a card with one of these chipsets, you can use your old installation disk. If not, you can search the internet. I've located drivers for all four chipsets for you! You can download them in the Drivers section. I recommend the ET4000 drivers because I couldn't get any of the other drivers to work properly. This is probably a problem with DOSBox (or, more likely, the Multiple SVGA chipset patch), which may be fixed in the future.
DOSBox running Windows 3.1 with ET3000 drivers
ET3000 drivers
DOSBox running Windows 3.1 with PVGA1A drivers
PVGA1A drivers
Since you may want to try emulating more than one chipset, and since you may have to reinstall Windows someday, it's a good idea to create a DRIVERS folder in your WINGAMES folder. It's also a good idea to keep each set of drivers in a different sub-folder since some of your files will have the same name.
Once you've placed all of the drivers you want in the DRIVERS folder, go into the configuration file for Daum Cafe's DOSBox and select the svgachipset that you have Windows drivers for. Run DOSBox and go back into Windows 3.1 and select "Other display" from the list of display modes. Tell it to look for the drivers in C:\DRIVERS\(whatever). Windows will give you a list of available display modes, and you can pick whatever you want. Windows will restart, and now you can display 256 or more colors!
Shih Dao in 256 color mode with ET4000 drivers
Shih Dao in 256 color mode with ET4000 drivers
WARNING! There is a good chance that any display mode that you choose won't work. Your display could become completely unreadable, making it impossible to get to Windows Setup to change it back! If you start Windows and the display is unreadable, don't panic! Shut down DOSBox and start it again. You can change your display settings from the DOS prompt. Type:
cd windows
setup
Now you can select something safe for your display mode, like VGA.
Running SETUP from the DOS prompt
And that's about it. You're now an advanced DOSBox user, and you can play both DOS and Windows games in DOSBox!

BASIC DOS-BOX TUTORIAL

ZZPosted by Hellray on , under | comments (0)




FAQ - DOSbox 1 [basic]

Basic DOSbox tutorial (click on images to enlarge them)

Originally found here: http://www.classicdosgames.com/tutorials/dosbox.html

Many DOS games stopped working reliably when DOS was removed from Windows, starting with Windows XP. The sound could be missing, the speed could be wrong, or the game might not work at all. Windows Vista apparently doesn't play DOS games at all. Almost all DOS games play perfectly in an emulator called DOSBox, which is available for Windows, Linux, OS/2, BeOS, and Mac OS X.

For people who are used to the DOS operating system, or command line operating systems in general, DOSBox is pretty straightforward. If you're from the age of point-and-click GUIs, you may need a bit of extra help. Either way, DOSBox is easy to use, once you understand it. If, after reading this tutorial, you don't agree that DOSBox is incredibly easy to use, I'll give you your money back! Oh, right. The other great thing about DOSBox is that it's free.

Anyway, you can get DOSBox from the here, or from DOSBox's website. Download the version for your operating system and install it. If you use Windows, DOSBox will be added to your Start Menu.


Select the "noconsole" option; the standard link just opens a second window with information that you'll never need to know.


This is the part where people who aren't familiar with DOS may need some help. First, you need to know where your game is. Let's say that you have a folder on your C: drive called DOSGAMES, and a folder inside it called JETPACK. (Always replace code examples with the actual drive and folder names where your game is located.) DOSBox is going to pretend that some folder on your hard drive is really a hard drive (a virtual drive), which you accomplish by mounting the virtual drive. You can assign any letter you want, except for Z:, which is being used by DOSBox. You can even use "C:" as the name for your virtual drive, even if that's the drive where your game is. You must mount a virtual drive in order to run a game in DOSBox. From the command prompt (Z:/>), type:

mount c c:\dosgames\jetpack

Note that folder names aren't case sensitive in Windows, but may be in other operating systems. Now the folder that Jetpack is in is mounted as the C: drive. You can switch to the mounted drive by typing the name of the drive.


If you want to play another game, you can mount it to a second drive letter, or unmount the first drive with the "-u" parameter of the mount command, such as:

mount -u c

Now a new folder can be mounted as the C: drive.

Once you've switched to the virtual drive you've created, you need to run the game by typing in the name of the executable file. If you already know the filename, you can type it in now. If you don't, you can use the old DOS directory command, "dir".


Ack! Some games will have too many files. All programs have either a .exe or .com extension. Some games run a batch file (.bat) first, which might select some of the settings before it starts the game. These are the only three extensions you care about.

You can narrow your search using "wildcards". To DOS, a question mark represents any character, so if you want to find a list of files that start with "game" and end with a letter or number, you could do a search for "game?.exe". An asterisk represents any string of any length, so if you want to search for all of the files that end with .exe, search for "*.exe".

In this case there are two .exe files, but often there will only be one. JETPACK.EXE is probably the right one, so we can type in "jetpack". Because only .exe, .com and .bat files are executable, you don't have to type the .exe extension into the command line. DOS, and DOSBox, will assume that you want to run the .exe file with that name.



And now you're playing Jetpack!



If you're satisfied with the way the game is playing, you can switch to full screen mode by pressing Alt+Enter, and now you're playing just like on a real DOS computer! DOSBox will play most games perfectly using the default settings. In the beginning of the PC, there was only one type of PC, which used an Intel 8088 processor running at 4.77 MHz. Because there was only type of PC, the very first DOS games were designed to run at 4.77 MHz. If you try to run a game designed for the original IBM PC or XT on a faster computer, it might run way too fast. If a game is running too quickly, you can slow down DOSBox's virtual CPU by pressing Ctrl+F11.

Some games that were designed to run on Pentium processors may run too slowly at the default settings. If a game is running too slowly, you can speed up DOSBox's virtual CPU by pressing Ctrl+F12. This changes the "cycle count", which you can see at the top of the interface window. In this case, I've doubled the default cycle count to 6000. You may need to go well into five digits for some games.


If you're playing a game that supports SoundBlaster audio, but sound effects or music are missing, you may need to change the sound settings. Remember that weird line of numbers when you started DOSBox?


What the heck is that about? Well, in the days of DOS, "set blaster" was used to configure the sound card. These settings represent the "A"ddress, "I"nterrupt (IRQ), "D"MA channel, "H"igh DMA channel, and "T"ype. These settings are fairly standard, and many games that are advanced enough to support SoundBlaster hardware can auto-detect your sound settings. Here's an example of a setup screen that allows you to change the sound settings before running the game.


The Address is 220, which matches our "A220" setting. The 8-bit DMA Channel is 1, which matches "D1", and the 16-bit DMA Channel is 5, which matches "H5". The Interrupt is set to 5, but we're set up for "I7". This could prevent the sound from playing, or crash the game entirely. The Interrupt should be changed to 7. If you've forgotten, you can check the SoundBlaster settings from the command prompt by typing "set blaster".

Some games will only allow certain audio settings, so if you can't change the game to match your setting, you can change your settings to match what the game expects using the powerful "config" command. The "-set" parameter of the config command can be used to change a configuration setting, and the name of the setting we want to change is "sblaster". DOSBox's internal name for the "A" variable is "sbbase", "I" is "IRQ", "D" is "DMA", and "H" is "HDMA". Now we can change any of the SoundBlaster variables, one at a time, with a command like this:

config -set sblaster sbbase 220
config -set sblaster irq 7
config -set sblaster dma 1
config -set sblaster hdma 3

Besides speed and sound, there's usually only one other thing you need to change to get a game to play properly: DOS could run a number of different video modes. The oldest games used nothing more than ASCII text, but soon graphics came along. The Hercules Graphics Card allowed monochrome graphics. The Color Graphics Adapter (CGA) could display 16 colors in text mode and 4 colors in graphics mode, Enhanced Graphics Adapter (EGA) could display 16 colors at resolutions up to 640×350, and Video Graphics Array (VGA) could display 256 colors and resolutions up to 640×480. IBM also produced a computer called PCjr, and Tandy produced a computer called the TRS-80, neither of which became open standards.

These technical details are unimportant. All you need to know is that DOSBox can be run as one of five different virtual machines. "VGA" mode makes DOSBox run as a computer that has an EGA or VGA graphics card. Most games use one of these modes, so this is the default setting. "CGA" mode makes DOSBox run like a computer with CGA color graphics, and "Hercules" mode runs like a computer with Hercules monochrome graphics. "PCjr" mode makes DOSBox run like an IBM PCjr, and "Tandy" mode makes DOSBox run like a Tandy TRS-80. DOSBox usually picks the correct mode by default, but some games won't run properly unless you choose the appropriate "machine" yourself.

It's particularly important to know some of the technical details about CGA, because CGA games may play perfectly, but display the wrong colors if you play in VGA mode!


It's possible to tell DOSBox what type of machine to run as by starting DOSBox from the command line and adding "-machine=[name of machine]", but that's not a very convenient way to do it. The easiest thing is to choose "DOSBox.conf" from the DOSBox section of your Start Menu. You can prevent DOSBox from working properly if you modify or delete things in the configuration file, so don't change anything unless you know what you're doing.CGA had two standard palettes: Palette 1 (background, cyan, magenta, and light gray) and Palette 2 (background, green, red, and brown). Pharaoh's Tomb and Arctic Adventure feature the same engine and the same hero, but Pharaoh's Tomb used Palette 2 to display warm, desert colors, while Arctic Adventure used Palette 1 to display cold, arctic colors. Older versions of DOSBox defaulted to Palette 1 while in VGA mode, causing Pharaoh's Tomb to take place at the North Pole! If you didn't know that Pharaoh's Tomb was supposed to feature bright, warm colors, you would never know that anything was wrong with the emulation. It's a good idea to play it safe and use the CGA machine when playing CGA games.

You can scroll down a short way, or do a search for "[dosbox]". That's where you'll find the machine variable. To make DOSBox emulate a CGA computer, change the setting to CGA. You can't change the machine once DOSBox starts, so you'll have to change this line back when you want to play VGA/SVGA games again.


The final problem that you're likely to run into is when you're running a game from a CD-ROM, or a game on your hard drive that expects to be run from a CD-ROM drive. To mount a folder or drive as a CD-ROM drive, use the "-t" parameter of the mount command. The following are the commands to mount a CD-ROM drive called D: using a CD-ROM in your computer (replace "e:\" with the actual drive name), or a folder on your C: drive, respectively.

mount d e:\ -t cdrom
mount d c:\dosgames\cdgame -t cdrom

You can also mount a virtual floppy disk by using "floppy" with the -t parameter. This simple command parameter should be good enough most of the time. If your CD-ROM game still isn't working, advanced mounting options can be found in the DOSBox readme file.

The last problem that you stand a small chance of running into relates to the version of DOS reported by DOSBox. From DOS all the way to modern Windows, typing "ver" at the command line reports the operating system version that you're running. Typing "ver /r" will also list the revision in some versions. Some programs won't run if they don't like the version of DOS that you're running. DOSBox reports DOS 5 to any program that asks, which is a problem if they were designed for DOS 6 or higher, or require a specific version of DOS other than 5. You can change what version of DOS DOSBox reports with the "set" parameter of the ver command. The format is "ver set [major version] [optional sub-version]". For example, "ver set 6" reports DOS 6, and "ver set 6 22" reports DOS 6.22.

DOSBox is so accurate at emulating DOS that it can even run operating systems that run on top of DOS! If you have a copy of Windows 3.1, you can install it while running DOSBox and play Win16 games the way they were meant to be played. Windows looks and sounds exactly the way you remember it, and you can use all of your favorite features, from Minsesweeper to the old Windows Calendar program. The Windows calculator still has that bug that Microsoft was too embarrassed to reveal (try subtracting 3.1 from 3.11). Put DOSBox into full screen mode and it's just like running Windows on an old PC!


Whichever platform you run your software on, you can save screenshots (Ctrl-F5) and record movies (Ctrl-Alt-F5 to start and stop). When you want to have complete control over the way DOSBox runs, you can learn more about the configuration file. This allows you to change the default settings to give yourself precise control over every aspect of the system being emulated, such as how much RAM DOSBox should pretend to have. The configuration file is fairly self-explanatory, so I won't explain it here. The purpose of this tutorial is to allow most people to play most games, and this is all that you need to know to accomplish that. Mounting and switching between drives, and getting the speed, sound, and video correct are the most common obstacles to playing DOS games in DOSBox. Only an advanced user needs to know more than this. To learn more about the advanced features of DOSBox, and how to configure Windows 3.1 to have sound and be able to play games that require better than VGA graphics, move on to the Advanced DOSBox Tutorial.

Congratulations on completing the Basic tutorial!